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Actual Helpics Mods version – 20.0.0 | 2.4.1.0

Changelog
UPDATED 

[*] Adaptation for patch 2.4.1

 

[+] MONGOOSE: Brand new aimbot rewritten from scratch

[+] MONGOOSE: New autoshooting mechanics

[+] MONGOOSE: New weakspot aiming mechanics

[+] MONGOOSE: New mechanics for leading targets

[+] MONGOOSE: New abilities for customization

[+] MONGOOSE: Bunch of new abilities in gameplay

[+] CHAMELEON: New implementation of plugin

[+] CHAMELEON: Dynamically paint colored layers on vehicle based on pen chance

[+] CHAMELEON: Flexible customization of overlay appearance

[+] HEALTHCARE: Numerous improvements in logic

[+] HEALTHCARE: Fixed bugs

[+] SHOTLINE : Reworked the display of enemy shot lines

[+] SHOTLINE : Damage from hits received in burst is now combined in a single label

[+] BREAKABLE-NG: Plugin added as replacement for BREAKABLE

[+] BREAKABLE-NG: Plugin now not requiring shadow reset after every switch

[+] BREAKABLE-NG: Works times faster and not issues FPS drop while switching modes

[+] BREAKABLE-NG:  Have ability to hide only in selected area on screen (check settings)

[+] BREAKABLE-NG:  Works in modes like Frontline

[+] RELOADING: Added more comprehensive tracking of shell-by-shell autoreloading

[+] RELOADING: Added a temperature percentage display for guns with heat mechanics

[+] RELOADING: Added an estimated countdown until the gun can fire again after overheating

[+] RELOADING: Added color warnings as the gun approaches overheating and lockout

[+] BLINDSHOTS: Added ability for display hits from allies

 

[*] SPGHUNTER: Accuracy improvements

[*] SHADOW: Changed appearance of shadowed models

[*] CORE: Reworked the networking component

 

[!] SPGHUNTER: Fixed issues with microfreezes in some cases

[!] TUNDRA: Fixed graphics glitch when settings changed in battle

[!] SHOTLINE: Eliminated shot line spam in certain situations

[!] RELOADING: Fixed the remaining shell count during burst fire and continuous autocannon fire

[!] INSIGHTFUL: Fixed an issue that caused the indicator to stop working after the player’s vehicle was destroyed in modes with respawns

[!] INSIGHTFUL: Fixed the panel position adjustment ranges for UI scaling

[!] SHARPSHOOTER: Fixed aim correction on vehicles with different gun mechanics

[!] SHARPSHOOTER: Fixed updates to the additional accuracy circle

[!] SHARPSHOOTER: Fixed changes in size of the artillery aiming circle caused by repeated updates

[!] DESTRUCTION: Fix markers hidding when an enemy appears nearby

[!] DESTRUCTION: Fixed marker hiding and reuse

[!] TWEAKS: Fixed the handling of penetration and damage losses for HE shells

[!] TWEAKS: Fixed enabling and disabling features during battle

[!] CORE: Fixed certain hangs during game shutdown and background file saving

[!] CORE: Fixed license checking getting stuck during replays and maintenance

 

[.] SPGHUNTER: Performance improvements

[.] SHADOW: Removed generation of thousands cache files

[.] SHADOW: Improved accuracy of displayed models

[.] SHADOW: Improvements in logic and peprfomance

[.] XRAYS: Improvements in logic for numerous cases

[.] XRAYS: Reduced performance impact

[.] TUNDRA: Various improvements for keys handling

[.] SHOTLINE: Significantly reduced system load and the impact on FPS

[.] RELOADING: Improved reload time calculations for double-barreled guns

[.] RELOADING: Improved reload time calculations for twin guns during single and double shot firing

[.] RELOADING: Improved reload time calculations for autoloaders

[.] RELOADING: Refined the handling of bonuses and available modifiers

[.] RELOADING: Numerous changes and improvements in logic

[.] RELOADING: Performance optimization

[.] BLINDSHOTS: Various improvements in work logic

[.] BLINDSHOTS: Performance improvements and bugfixes

[.] INSIGHTFUL: Improved indicator stability when vehicle data is temporarily unavailable

[.] INSIGHTFUL: Performance optimizations

[.]SHARPSHOOTER : Aim correction and target lock settings now apply correctly during battle

[.]SHARPSHOOTER : Reticle scale now updates correctly when the UI scale are changed

[.]SHARPSHOOTER : Safeshot now checks whether it is safe to fire when preparing a double-barreled shot

[.] DESTRUCTION: Improved handling of moving vehicle wrecks

[.] DESTRUCTION: Performance optimization

[.]TWEAKS: MoE predictions now show N/A when data is insufficient or the required result is unattainable

[.]TWEAKS:  Refined the calculation of the damage needed to maintain or increase the MoE percentage

[.]TWEAKS: Performance optimization

[.]CORE: Initialization overlay is now retried automatically after a temporary failure

[.]CORE: Fixed possible graphics issue after rendering mod elements and after window resizing

 

[-]BREAKABLE: Plugin removed

 

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